Lore. Beings with power second only to the gods, Titans are creatures of
immense power and colossal size, of which only a handful have ever existed, and even
fewer have been killed; to say that this is an incredibly difficult feat would be a
massive understatement, but it is not impossible. However, when they are killed,
that then allows the slayer to take one or more of their scales as a trophy, which
themselves contain a fragment of the Titan’s power. Over time, a Titan’s body rots
away and decays, and only two remnants of their existence remain: their skeletons,
which are monumental in and of themselves; and fragments of their scales, which are
occasionally found and dug up, granting their wielder the powers of a Titan.
Boons and Curses. A Titan Scale bestows the following boons
and curses: 1 Minor Boon, 1 Major Boon, 1 Minor Curses, and 1 Major Curse. Upon
awakening, it bestows 1 more Minor Boon and 1 more Minor Curse.
Properties. When the user attunes to a Scale, it becomes
part of their body as it embeds itself in their flesh. In so doing, it imparts
several of the Titan’s powers to the user, and for all of them except the STR
increase and Drake fluency, the Scale has 3 charges at its disposal to use them; it
regains all of the expended charges at midnight.
The first and second of these powers immediately increases the
user’s STR score to 5 (or increases it by .5, up to 6, if the user’s STR score is
already 5 or 5.5) and makes them fluent in Drake if they weren’t already.
The third and more noteworthy power is the Titan’s breath weapon.
There are 6 possible breath weapons: acid, fire, ice, lightning, psychic energy, and
poison; the obtainer of the Scale gains use of one of these (GM’s choice). At the
cost of 3 seconds (independent of the user's DEX) and 1 charge, the user can choose to exhale a stream of their
breath weapon in either a 20m line or a 10m cone. In either case, every
creature caught in the blast takes 6d6 of the appropriate damage (caustic for acid,
burn for fire, freeze for ice, electric for lightning, 6d8 psychic for psychic energy,
and poison for poison).
The fourth and final power is the Titan’s flight, which manifests
as a pair of magnificent wings that sprout from the user’s back at the cost of 3
seconds (independent of the user's DEX) and 1 charge. These wings grant the user a flying speed of 3m/sec for 1 hour.
The last property of the Scale is not a power of the Titan’s, but
more its mark. When the user attunes to the Scale, in several random places on their
body, scales of the Titan’s color begin to grow (black, blue, green, purple, red, or
white), increasing the user’s Natural Armor score by 2.
Awakening. Should the user obtain and “attune” to a second
Scale from the same Titan, the Scale will awaken.
Awakened Properties. When the Scale awakens, the user’s STR
score becomes 6 if it wasn’t already, and the Scale gains 3 more charges with which
to use its powers. Additionally, each of the powers undergoes the following changes:
the breath weapon’s range increases to 30m (line)/15m (cone),
and the damage increases to 8d8 (8d10 for psychic); the flight speed increases to 5m/sec; the
scales grow, becoming thicker and covering more of your body, increasing your Natural Armor score
by another 2; and lastly, your Intimidation proficiency increases by 1, up to 6, as
the might and sheer power of the Titan fills your body, mind, and soul.
Destruction. A Scale can only be destroyed by another
Titan’s breath. A Scale has 50 Health (100 if awakened) separate from the user, and
should the user be hit by another Titan’s breath weapon, any damage they take is
likewise applied to the Scale. If the Scale’s Health is reduced to 0, it shatters,
and the scales that have grown on the user’s body rot and fall off.